Falcon posted an earlier version of this document, but has disappeared since. Anxious to see an updated version, I provided revisions and would like to know what you think.
I have added flavor and made corrections according to careful research, though more research may be needed.
Attachment | Size |
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Shaolin - Secret of Qi (Modified).pdf | 1.79 MB |
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Made some edits to the document. I'm A.D.H.D. I do what I can.
Gorgeous presentation!
I see this phrase several times: "Each time this skill is taken"
I don't understand what that means.
I see this phrase several times: "Each time this skill is taken"
Wouldn't that just be "Each time you add a level in this skill"?
For the Weapon Mastery ability, what are the allowed weapons other than the specifically mentioned quarterstaff?
Is there any advantage other than the fact that you can use the weapon?
You take the skill each time you want to add a new technique.
So say you have already taken the Tiger Fist technique, you then buy the skill again (first level) in order to get the Dragon Fist technique. You then develop each technique separately, but your base four subskills remains the same.
You choose your weapon. It doesn't matter which weapon. You simply choose one each time you take the skill.
You can only take the skill as many times as there are techniques.
I didn't put those rules in there because I want to explain it in a different document later. I was hoping the way I stated it would indicate how it is used.
Okay, I updated the document with the clarifications and fixed some formatting issues. I also changed the level names. Only the one who masters all 5 forms is a Grand Master. Made some adjustments to techniques.
Hey Ascent,
I like it, much better presentation then I could of come up with. This time of the year is so busy for me I don't seem to be able to find a block of time to sit down and work on stuff. Anyway I like what you have done. If I come up with anything I'll send it your way.
Awesome! Thanks.
Thanks for explaining the rules to me. Do we have anyone playtesting this? It looks really fun. But I have no place for it in my games at present. (:
I have this week off if anyone wants to play a game or two this week to play-test this document. I'll need a GM, because I really wasn't planning on spending my week off brainstorming a mini-adventure.
If anyone cares to GM, I recommend a warm up session with a gunshot session of varying levels of combat epicness to test various ranks of Shaolin Monks. Then going into whatever mini-adventure he/she has handy.
Anyone who wants to participate, please sign up now by posting here with your Google+ name. Whoever the GM is will need to coordinate.
No guarantees, but the more people sign up here, the more likely a GM is going to step up to do it. Even if it doesn't get done this week, just keep signing up. Maybe sometime later someone will see the interest. And even if it never happens, at least we'll all have an idea of how much interest. So even if you don't plan on being part of the online play-test, at least state your interest.
Wordy enough?
I might be able to incorporate it into my game Thursday night. I'll let you know how it works out. I don't have time to run another game but I'm interested how this will work. I have come up with an idea of monks in the Keranak setting. This is rough, but here it is.
Mountain Of Tears
In the Lost Elven Clave to the south east of the land is the Mountain of Tears. On the southern face of that mountain is a temple dedicated to self-reflection. Elves built it with their hands out of humility, not by magic that had in the past led them to their fall. It is unknown by the scholars of the world what brought down the wrath of the gods so many years ago but there were some survivors that had warned of the impending doom and had tried to appease the gods but to no avail. These are the ones that made the journey of self-refection up into the mountains after the Wrath. Instead of blaming the gods they sought answers in self-reflection. As time passed the outside world slowly became aware of the Temple of Tears and the unusual fighting styles, developed for the protection of the Temple. The Temple eventually sent its monks out to enlighten the world on the benefits of self-reflection and a balanced life. Not too long after that other races started to make pilgrimages to the temple and now other races can be found among the Monks. There is a small village named Gateway at the base of the mountain that supplies the temple with what it needs and monks receive and welcome guest on their pilgrimage to the temple. The Dark Elves attack but find the monks hard to fight. The fighting styles that the monks have developed over the years are formidable and the power that comes from within is foreign and unpredictable to the Dark Elves. The losses are too high when the Dark Elves try and take the temple, so most have given up on the endeavor. All monks can be found with shaved heads with only a long top knot running down their back. The hair is bound by rings of different colors representing different levels of awareness and the trials the monk has endured. They wear loose clothing, ice blue in color, with a black belt keeping the cloth tied together.
Do you like the concept to the setting? Good/Bad? Let me know what you think. If anything it might get you thinking about how you might want to put the fighting styles in the document above into your own setting.
Awesome on the play-test. If you end up doing it, I look forward to hearing about it.
I like it. "Temple of Tears" is a nice touch. Though I think the mountain would do better with a different name. "The Temple of Tears upon Sorrow Mountain" (or "Mt. Sorrow") would be cool.
It might do well with a brief description of the mountain and the landscape.
Thanks, "The Temple of Tears upon Sorrow Mountain" makes sense. I'll think about it and make the changes when I'm sure about the names and all that. I wanted to put out there a reason to have monks in the Keranak Kingdoms. I have a couple of players that have trained in martial arts and like to have a little Asian flavor in their game.
Hey Ascent, I was unable to use the kung fu last gaming session. Unfortunately the player that was going to use it couldn't show up due to another obligation. I can tell you that the swordsmen schools we are using are working out well (7th sea), one of the players was looking forward to getting to the next level so he could develop a signature move he was thinking about. The monk fighting styles are similar so I don't foresee to much of a problem. I'll try the kung fu in the next couple of weeks and let you know how it is going. I agree with Larry about balance, if both sides can use it then its balanced, I think he said something like that some place around here:) I was wondering about other monk fighting styles, since you know much more about the Shaolin then I do, what would they be?
The current list of Shaolin fighting styles can be found here:
http://en.wikipedia.org/wiki/Shaolin_Kung_Fu
Then just Google each fighting style.
The Five Animal Styles is just an ancient foundation style. There are now seven animal styles, apparently.
Thanks