In this image I've used 4 of my Star Wars miniatures to create player characters. Left to right:
All players are part of the Tanoos Royal Marines.
On the right you'll notice Star Wars Gotal miniatures. I used them to represent the Yar. And finally a large piloted heavy lift robot.
Would anyone be interested in a full-color Revised Expanded edition of BareBones Fantasy? It would include errata and tweaks from lessons learned over the years of playing since release, as well as be an all-in-one hardbound rulebook with the officially released new spells, new skills, guidelines, select races from Flesh & Blood. Maidens of Moordoth (with a couple tweaks I've become fond of after running it two dozen times or so). Contents of the Keranak Kingdoms book.»Read more
Okay - I'll concede. The BareBones spellcaster can be a bit powerful when it comes to offensive strike. I've heard this for the last couple of years and have defended it. Partially because it's our game, but partially because I honestly didn't think it was overpowered. But where there is smoke there is fire, and it's time to analyze the power level objectively. I'll assess Offensive Strike, which is the only I hear the most complaints about, and be honest about my findings. Then I'll go through all the spells and similarly give my opinion.»Read more
BBF, "At level six the spellcaster can transport anywhere in the world."
Do you allow this in your games with no restriction or do you require them to have at least a working knowledge (ie. seen once) of the place they wish to go?
It is up to the individual GM to determine where targets can be transported.
In our opinion, they should either have been to the place they want to transport to, and perhaps incur a penalty to their spellcaster skill check to determine if they remember enough detail to transport. Or someone who has been there, describe it in such high detail the caster can envision the place and transport.
Bill and I worked hard to get Decahedron #2 out, and some other DwD stuff. I was only able to draw a few creatures, here's a sample.
Just a reminder that there is a lot of work ahead. :)
Exploding Bones, Nightmare, Mummy, Hell Hound, Dracodemon and Ghost.
Last year we started a BareBones Fantasy Bestiary Contest, today we've committed to publishing this supplement in the next few months. There is a lot of work to be done (drawing 200+ creatures, formatting text, layout, interior spot art, editing, etc.)
Here's a peak at the cover, image by Eric Quigley.
As we continue to work on the supplement we'll update the community of progress here on this blog (I'll cross-post to g+/twitter).»Read more
Does a spellcaster or cleric make a skill roll each time they want to use dice of healing?
Spellcaster level 2 gets 4D to use for healing. For the first use in a day he wants to heal his whole party for 2D, he makes one roll.
Later that same day he needs to heal one of his companions so rolls again and uses 1D to heal his companion.
Still later, as the party makes camp, gathers all his wounded compatriates and group heals them the remaining 1D by making a skill roll.
Is this the way it is done?
Correct, a spellcaster skill check (or cleric) is required every time they intend to heal.