We always intended to make a Basic version of the game that is kid-friendly. Today we were kicking around the idea at lunch. In about 5 minutes we came up with a solution; remove this chapter, that chapter, reduce the gear to this, break down the 27 archetypes into 10 or so and write a new chapter on developing your character. Needful done!
I'm not sure if the game is really that easy to piece together (or apart,heh) or if it's the familiarity of the game. I was very impressed. Once again I tend to over think things but in a matter of minutes we had a framework to build on.
After attending AnotherGamingConvention Bill and I picked up some great ideas for the FrontierSpace RPG.
We play tested an encounter using the new core rules on a hex/square mat. We then played out the encounter without the mat. What we found is that game experience was different, there wasn't a "better" or "worse" way. Additionally with the new rules we didn't need to refer to the Player's handbook! This makes for fast play. »Read more
I'm in love with science fiction, and with 80's style of role-playing. Is that a crime? If so, I'm guilty. Does it make me an old relic? I don't think so. I talk to many and hear the same things (and there exists a whole host of projects to revive old game systems all over the web).
So here I am wanting to make a new role-playing game. I feel like the mechanics are mostly worked out - though there still remains a lot of things to still be worked out. I am leaning on inspiration from great games which have special places in my memories of my youth: TSR's Star Frontiers, GDW's Traveller, FASA's Star Trek, and more. But before I publish what we have, I want to consider what exactly I'm hoping to give the gaming community... then make sure I'm delivering it. I want to try to recapture some elements that give me all these great memories... to build a foundation of fun in a genre poorly represented in today's games.»Read more