Name: Troödon Rank: 2 Nature: Evil
STR: 65(55)* BP: 33(27)*
DEX: 60(50)* DR: 2 (natural)
LOG: 45(70)* INIT: 1
WIL: 45(55)* MOV: 5
Travel: 8 leagues
o By weapon: 60%, usually a primitive spear (1D+6) or crossbow (2D)
o Aversion to sunlight: exposure to daylight (direct or by spell) causes creature to be slowed and fatigued.
o Infravision: range 12; sight using heat signatures in the infra-red spectrum when light is not present.
o Limited Telepathy*: 45%; range 10; through concentration, can project thoughts into subject’s mind for communication/detect thoughts of others.
Note: stats marked with an * indicate those used for a Troödon "throwback" that has escaped sacrifice.
Troödon (TROH-a-don) are devolved, green humanoids with both reptilian and insect-like features. They have scaly yellow-green skin with frills around the neck, bulbous multi-faceted eyes, stumpy tails, and a single blunt horn on top of the head. They also possess three pincer-like fingers on each hand (one of which is partially opposed); semi-manipulative and able to grasp and hold objects with relative ease. Troödon often communicate with a whispered "hissing" sound that rarely deviates in tone or characteristics.
The Troödon are accomplished in the arts of building, forging, and hunting. Troödon are able to manufacture simple Neolithic weapons such as basalt daggers, spears capped with serrated flint, and crossbows capable of firing crystal tipped bolts, and readily fashion strong lassos and nets made from vines and other climbing plants. Troödon are typically equipped with a spear, crossbow and a quiver full of bolts which hang from their waist.
Troödon live in the Lost City of Sleestk, an underground tunnel complex originally constructed by their ancestors. They hate bright light and rarely venture out into the daylight. Troödon also have a "hibernation season" during which they cocoon themselves into rocky alcoves using some sort of webbing. Cool air keeps them in hibernation, and the heat from lava in a pool dubbed "Enik's Cauldron" inside the caverns of the Lost City revives them again on a regular schedule. The Troödon are very defensive of the Lost City. They know that their ancestors built it, but do not know how or why. They have occasionally tried exploring beyond the chasm that separates the Lost City from the rest of the world, but their expeditions generally do not return; they consider the City to be their only refuge. The Troödon have often encountered many humans searching for fame and fortune and regard them as a terrible threat. If encountered, Troödon attempt to capture and sacrifice humans to their god (an unseen beast who dwells in the “Enik's Cauldron ") at every opportunity.
The Troödon have a high reproductive rate and are able to lay a large number of eggs. Troödon eggs are gestated in a communal hatchery managed by the females. The Troödon capture live animals and tie them up there, leaving them for the young to feed on when they hatch. Occasionally, a Troödon will be hatched that is a "throwback" to their ancestors, being born with greater intelligence, smaller stature, and some rudimentary form of telepathy as well. The other Troödon regard these throwbacks as a threat, and so they are also sacrificed to the Troödon god when detected.
The Troödon are governed by both a Council of Five and a Leader. The Leader wears a distinctive pendant denoting his rank and is chosen by his peers from within the Council. Both the Council and the Leader have been known to become adept spellcasters focusing on the areas of divination, illusion, and summoning (spirits, earth elementals). The Council often consults the "Library of Skulls" where a number of skulls belonging to their earliest ancestors, still quite intelligent and capable of speech, are able to communicate with them and dispense guidance.
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