Hi, I'm thinking of running a Hellfrost Campaign with BBF...which I think could be Awesome, any advice, ideas or thoughts jut let me know...cold always use some help...;)
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I've had Hellfrost from when it first came out and know Wiggy. It could be a bit tough converting over, though certainly the diverse character types in Hellfrost can be captured in BBF. I would go more for the feel of the setting than to put too much into rules.
Mechanically, I'd work the most on capturing the different races (this is key to the setting), and then give examples of how to create characters using the BBF skills to be similar in capability to the major professional edges. You want Hedge Magic, take one Level in Spellcaster, but don't necessarily make it your primary skill. Also, replace a cleric sub-skill with something that is unique to each of the Disciples list (and it is long).
For example, I played an Engro Reliqus. That would be something like:
1. Race - Halfling
2. Skills - Thief (Primary), Scout & Scholar (either one could be secondary) with the Level in Scholar. Warrior is also an option, though less than the others.
3. Extras (if you want to really capture the full abilities of the edge) - Never surprised (i.e., Disadvantaged) by a trap, can make a free DEX resistance check at -20% whenever he triggers a trap to avoid the effect, and +20% to Notice Traps.
Extras can really distinguish character archetypes, but really are not integral to being able to play the character.
Hearth Knights are a mix of Warrior, Leader, and possibly Scout.
Others will require some more thought to really recreate the differences in BBF. For example, the difference between Gray Legionary and Iron Guild Mercenaries may not turn out to be any more than how the character is played (i.e., no real mechanical differences, just style) and how NPCs react to them.
The rest of it is generally the fluff of adventures.
IIRC, Hellfrost is fairly Norse-y; I’m running a Viking game with fantasy elements, and BBF works very well for it. The BBF skill system is very very flexible and doesn’t require much customization if any - I just tossed out the Leader skill ’cause it doesn’t fit. The players all have in mind what they want to be and take skills appropriately; I didn’t bother with creating skill-templates to represent stuff like Berserkers, I figure player characters are abnormal representations anyway so they can take whatever skills they want.
The race system is also very manageable - and with the supplement to come, it’ll be even easier. The Viking campaign has Human, Elf and Dwarf. I took the Halfling, scratched the word out "Halfling" and wrote "Skræling" overtop, and we are good to go. Once Flesh and Blood is out, it’ll be even easier.
I think bringing over Savage Worlds’ Hellfrost would take effort, like ShadowStalker talks about. Me, I’d just bring over what I like from Hellfrost without worrying about Edges and extras and such.
I've run Hellfrost as Hellfrost for Savage Worlds and it's so frick'n awesome that I recommend you run it with Savage Worlds. You can see some of our game on Obsidian Portal
Savage Worlds has been my go-to system for 10 years (probably still is), but now I'm taking on Barebones with a vengeance, er, passion.
Keranak Kingdoms is truly a great setting for a GM to play in. We just started, but I'm building an Obsidian Portal site for our Keranak Kingdoms game as well.