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Game mechanic miscellany

PostDateIcon Tue, 08/27/2019 - 5:46pm | PostAuthorIcon DwD Studios

diceTake a pair of six-sided dice. You know, the ones with the pips on them. Take a sharpie. Pay attention now, you're going to potentially ruin your dice... connect the dots on the 6 to turn it into a big blocky boxy zero.

okay, you could also buy dice like that, but that doesn't make use of your monopoly dice from that set your kids ruined, right?

Now you can roll these special 2d6 and they will produce a nice result from 0-10 with a strong probability peak at 5. Now you can have an RPG that uses intuitive numbering 1-10 and you have to roll under to succeed. "On a scale from 1-10, how strong is my character?" Intuitive, right? Random game mechanic musing

Barebones urban fantasy PLEASE ›
PostCommentsIcon Login or register  | PostCategoryIcon   | PostTagIcon Tags: General Game Systems
Submitted by jasales on Fri, 09/06/2019 - 10:42am.

Hah! You could make d00Utralite with this. But the bell curve would mess with things a bit. Hmm...kinda can't stop thinking about this.

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