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FrontierSpace Release

PostDateIcon Tue, 11/29/2016 - 12:27am | PostAuthorIcon rogue.phoenix

I found a .pdf with some of the star system generation stuff online for FrontierSpace (which is actually the first I had heard of DwD Studios) and am hooked on the idea! Seeing everything on FrontierSpace has me pretty excited! ... ... ... But also a bit confused... Has FrontierSpace Released?

‹ FS Campaign Inspiration - Crimson Dark "Frontier" ›
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Submitted by Bill Logan on Tue, 11/29/2016 - 9:22am.

Nope. But it's been a long time in the making. Years. It's undergone several major changes since its initial conception, and we'll admit we're a bit obsessed about getting it right, striking the right balance of "lite" versus "meaty" and having just the right amount of setting in the core book to get people on the same page creatively but giving wide room for imaginative story diversity. We are a bit obsessed maybe.

We have a core rulebook that is MOSTLY done. It has character creation, species, skills, development, weapons, defenses, technology, starships, robots (even rules for playing one), vehicles, game rules, psionics, creatures, adventure creation, star system generation, new species generation, master villain generation, major NPC generation, a bunch of pregen PCs/NPCs for quick use at the table, a setting varying in detail level, even a starter adventure. And more I'm not mentioning. It's a fully functional core rulebook that still results in a lite game at the table, and we've been doing internal playtests (as well as some controlled testing at game conventions) for some months, and we continue to tweak as a result of these tests.

I'm happy you're interested. Keep checking this site, and consider following me and Larry on G+, where we do a lot of casual posts about FrontierSpace and other things! We don't yet have a timeline because we're still in development and internal test phase. When we go to a more public playtest we'll be sure to post for volunteers who have game groups, a table, and some dice. If that's you maybe your playtest feedback can help in the final tweaks of the game!

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Submitted by az_gamer on Tue, 11/29/2016 - 11:59pm.

I've been here with you guys since day one (around 7 or years ago) and have not lost a bit of interest. When this finally sees the light of day it will certainly be the cats meow! I still have a lot of material waiting for contribution but need a rules system to pull it all together.

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Submitted by Crose87420 on Thu, 12/01/2016 - 3:19pm.

Yeah, I think I've been hanging around here for three years and 51 weeks... That's how long it says I've been a member for anyways...It's like waiting for the Cubs to win a World Series... Wait a minute

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Submitted by w00t on Thu, 12/01/2016 - 4:16pm.

We hope that everyone will enjoy the end product. :D

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Submitted by Bill Logan on Thu, 12/01/2016 - 10:12pm.

Spent much of this day normalizing Artificial Intelligence rules across the various scales... from the portable Digital Assistant to robot brains, vehicle A.I., and starship A.I., three different technology levels of each (modern-tech, high-tech, and cutting-edge artificial intelligences). Exhausting at this point to make so many changes, update tables, modify example text, and formalize concepts to streamline things. When we make small changes like this, I really think it results in a better product even though it takes a lot of work to update it fully.

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Submitted by az_gamer on Fri, 12/02/2016 - 10:11pm.

Can't wait!!!

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