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Using DEX as a melee modifier

PostDateIcon Thu, 11/01/2012 - 10:57pm | PostAuthorIcon DwD Studios

(copied here from forums)
Would it break the system if I gave players the option of using DEX (as well as STR) for melee combat? Reason being, I want to cater for characters that rely on agility and not just brute strength.

Answer: 

Nope, as long as you do that for the enemies too I guess.

[game_theory_rant]
We at DwD don't believe there is such thing as "balance" in game systems because any given play session one race, skill, or ability can be more important than in any other. Any game system can feel unbalanced by a GM focusing on one aspect or another too heavily.

For instance, even in the critically acclaimed play balance of 4E D&D, any game session which focuses ONLY on stealth is going to disbalance it against that plate mailed front-line fighter. Trust me... it's happened to me.

In our opinion, game balance comes from the GM in every game in existence. The GM is like the host of a party, and it's his job to make sure all his guests have fun. We've tried to build a foundation that is solid and strong so the GM can do his part to balance his stories.

So you can't break this or any system; you can only fail to manage your story well enough to give all players a chance to have fun! :-)
[/game_theory_rant]

PostCommentsIcon Login or register   | PostTagIcon Tags: GM Help

Multi-Action Clarification

PostDateIcon Mon, 10/29/2012 - 11:46am | PostAuthorIcon DwD Studios

(originally asked by Andrew Scott on G+)
Multiple actions -- Is a hard limit reached by reducing the skill in question to 0? If that's the case, could a minotaur attack me three times on its turn, max? Tangentially, are creatures capable of making multiple attacks or do they follow the minor NPC rule??

Answer: 

Yes a hard limit is reached when you multi-action down to 0%. The automatic success/failure rule (page 26) only applies to actions with a "reasonable" chance of success. Something with a 0% chance to succeed isn't reasonable.

Regarding critters: Creatures can indeed take multi-actions. Many have more than one type of attack shown in the list, and they get multi-action penalties if they use more than one just like a PC would. Only minor NPCs are bound to the one-attack-only rule. It's so we can have fun mopping up the floor with mooks now and then. Wimpy creatures like goblins and kobolds tend to lack the skill to pull off more than one attack anyway, so it's pretty universal.

PostCommentsIcon Login or register   | PostTagIcon Tags: GM Help
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