First there was Maidens of Moordoth, then Trouble at Karam's Claim. Adventure modules without a specified setting for Labyrinth Lord (or any other old-school fantasy retro-clone or original!). I wrote these because I had a story to tell, and assumed I'd have all kinds of ideas and be able to craft more and more of these one-sheet adventures.»Read more
When the miners at Karam's Claim depleted the hills, they set their sights on deeper wares. They dug too deep, and uncovered an unusual orc clan lead by an exiled ogre lord. The characters are in the right place at the right time, and must rescue the miners from the clutches of evil.»Read more
Maidens of Moordoth is a low-level 1-sheet adventure designed for Labyrinth Lord(TM) but easily usable in any old school fantasy role-playing game. It provides all you'll need for a full night or two of play.»Read more
Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers.»Read more
Sometimes you need a break from the creation process (or in my case it's been the investigation process working on believable futuristic vehicles) when making a role-playing game. I've been working on Issue 15 of the Star Frontiersman and tinkering with our new d100 tool (more on that later). Today I found a post by Kid Monster and thought I'd test out the new d100 Table tool. Not too shabby!
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