Ian slouched lower in the back seat, trying to make himself invisible as Amelia kept driving the company sedan as casually as she could with a stolen government server in her trunk. He folded the map over and tried to make heads or tails of it, but without being able to see out a window he just didn’t know for sure where they were.
“I’m coming up on the checkpoint,” said Amelia as she slowed the car and shifted the gears gently, “you might want to disappear.”»Read more
Another great lite product from the same fellow who brought you Covert Ops: Other Traits. This time it's a whole host of character options to better define your agent. Those familiar with the James Bond 007 RPG from ages past will remember the concept of "Areas of Expertise" and will enjoy their implementation in the scope of your Covert Ops game by use of this clever supplement. And distributed for free!
If you like it, drop the author (The.Git) a note and let him know!
Flesh your agent out using a host of fun tables and options, including education, military record, political and economical alignment, finances (including living expenses and Swiss Bank Accounts!). A fantastic fan-made supplement to give busy players and GMs the opportunity to breathe even more life into their spies!
If you like it, drop the author (The.Git) a note and let him know!
So, I was trying to think of ways to speed up play, and came up with this thought.
Groups of minor npcs come up quite a bit in my games, and because each of their actions requires rolling two dice I can't do them in batches (as it's difficult to pair the dice off quickly and in a fair way).
So I was thinking of dividing their skill by 10 (or 5 I guess if you want that extra granularity) and just rolling 1d10 each (or 1d20 if you divided by five).»Read more