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Repel

PostDateIcon Sun, 01/13/2013 - 2:52pm | PostAuthorIcon Anaxim

I had looked over Repel and my judgment was thus: it feels overpowered and underpowered all at the same time. It also lacked an intricacy in making it worthwhile in the middle ranks.

My primary issue is the amount of creatures you can repel and under what circumstances. It forces a handful of enemies of up to your own rank to back off. Those half your rank and under and destroyed completely. All things considered, a rank no more than yours is underpowered and the half or less rank is overpowered. A rank 2 caster can wipe out an entire room without breaking a sweat.»Read more

  | PostTagIcon Tags: magic, repel, spell, Spells

Heal

PostDateIcon Sun, 01/13/2013 - 2:51pm | PostAuthorIcon Anaxim

So I looked Heal over and saw that there are some gaps in the design, as well as the spell not being very useful to a party.

The Touch range was the biggest issue, since it simply said that if you want to heal a warrior mid-combat, you're gonna need to be up close and personal. This is, quite obviously, an issue.»Read more

  | PostTagIcon Tags: Heal, magic, spell, Spells

Spells

PostDateIcon Sun, 01/13/2013 - 2:51pm | PostAuthorIcon Anaxim

Below are the changes I had made to spells.

  | PostTagIcon Tags: magic, spell, Spells

Dimensionation

PostDateIcon Mon, 12/31/2012 - 3:19pm | PostAuthorIcon Bill Logan

Dimensionation

Range: Touch/10 Spaces
Usage: 1/day per spellcaster level
Duration: varies
Resistance: varies

Effect: This spell allows the spellcaster to alter the dimensional basis of a target in some way. »Read more

  | PostTagIcon Tags: grimoire, spell
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