I penciled notes for the first FronteirSpace module. Ok.. well this is the third time I've hand written notes for the first adventure. :-) But it keeps getting better.
Then Bill and I got together to discuss some ideas and came up with the following layout. Once I get it typed up with lots of added text, read-out-loud boxes and some NPC stats it'll be ready for play testing.
Sometimes you need a break from the creation process (or in my case it's been the investigation process working on believable futuristic vehicles) when making a role-playing game. I've been working on Issue 15 of the Star Frontiersman and tinkering with our new d100 tool (more on that later). Today I found a post by Kid Monster and thought I'd test out the new d100 Table tool. Not too shabby!
For those of you who haven't stumbled across it yet, Goblinoid Games has a nifty retro-clone product called Labyrinth Lord. As near as I can tell, it's a game mechanic clone of the old Moldvay/Cook basic Dungeons & Dragons game, allowing character development from level 1 through level 20 all in one book. I was skeptical at first, but once I got my fancy hardcover book in my hands (lulu takes sooooo long to do hardcovers!) I was amazed at the fun I held in my hands.»Read more
Labyrinth Lord does such a great job of capturing the old gaming feel of the 80's -- especially since it uses the rules from the same game from the 80's!! We at DwD Studios thoroughly enjoy playing the game and have created this great character sheet to help provide the right feel for the game.
This particular sheet is designed for the Advanced Edition Characters version, but can be used in the basic product as well.
All artwork used in this character sheet is in the public domain.»Read more
Anyone going to Gen Con?
Let's hook up!
I won't have copies of the Issue 1-6 Star Frontiersman so don't ask. ;-) Next year I'll have them at Origins/GenCon/Con on the Cobb and Another Gaming Convention.
I look forward to meeting you. w00t!