We built a tool to give guidelines for Referee's to create creatures based on those found in our world. Select a base creature, adjust stats and size, behavior it will exhibit and final you may give it special abilities.
Here's a dev snapshot.
Interesting approach. Seems more intuitive than using broad animal categories.. like they're used in another popular Scifi Rpg (Chaser, Grazers, Pouncers, etc.).
BBF and Covert Ops used "spaces" as a measure, scalable as needed.
Will m (meters) equate to spaces? One to one?
FS will use the metric system, movement and range will be in meters for characters and vehicles and tactical hexes in space. At this time in dev, we won't be using spaces.