Kerry posted about an upcoming "2013 Newbie PbF Initiative" on RPGeek. I'd like to see how BBF would run. Anyone willing to run an encounter?
http://www.rpggeek.com/thread/893462/rpg-geek-play-by-forum-initative-20...
http://rpggeek.com/wiki/page/2013_Newbie_PbF_Initiative_Pre-release
http://rpggeek.com/thread/886851/checking-the-pulse-on-rpg-geek-play-by-...
BareBones Fantasy RPG is not associated with Skaldcrow Games' Bare Bones Multiverse, despite similar names. Check out Glenn's products by clicking here.
I am. What do you need us to do?
We'll make PC's and you create an encounter for us. Just like online or table-top play.
Here's my PC via http://www.mithrilandmages.com/utilities/BBNPC.php
STR 76% BP 48
DEX 62% INIT 2
LOG 68% DR 5
WIL 49% MOV 6
Superficial, Giving
----------------------
Scout.........0 10 44%
Spellcaster...1 20 64%
Thief.........0 0 31%
Warrior (melee) 0 038%
Warrior (ranged) 0 031%
Equipment:
Oh, you're looking for someone to run it. I'm too far out of practice atm. (And frankly, organizing anything online gives me anxiety. I'm an analog GM. I haven't updated the software in my head.) I was just volunteering to battle an encounter.
you looking for a campaign start, or an extended encounter, just for test?
What type of turn around time between posts do you want?
Encounter or two for testing. I could post multiple times per day. Doesn't have to be more than 1 GM and 1-2 players imo. I just didn't want to run it.
I would be interested in participating in this experiment also! :D
I rolled on the random encounter tables in the core rulebook and came up with the following results....
Tower
Sticky
Communication
Captured
3x Bugbears
So... a wizard lives near a town, one day the locals notice that his tower is covered in thick, gloopy slime and the PC's go ask the wizard what's going on with his home. Entering the tower, they fall afoul of a trap and slide down into a pit in the basement of the tower. They are up to their knees (waist, if you're a dwarf) in a viscous, green goo, while 3 foul-mouthed, ooze coated bugbears taunt them from the lip of the pit.
Ha, that's an awesome use of those tables. Oh.. wait, I'm screwed. lol
---------------------
Did the gear in my backpack get all gooey?
I roll 6 for INIT, under my breath, "OH crap." Louder, "Hey, I am Brog and I'm here to rescue you from the evil wizard!"
I make a caster check to cast entangle around me, I wanted it to grow thorn-vines around my person. I failed.
OOC: You are pretty much covered in foul, green slime from the waist down, if the backpack was across your shoulders, it should still be relatively dry. :D
Bugbear Initiative: 2
Out of idle curiosity, what was the purpose of casting Entangle around yourself? Protection?
--
IC: Three muscular brutes jeer at you from the edge of the slimy pit. They vaguely resemble goblins, but are much broader and more densely muscled. Uglier too, though you would scarcely have thought it possible.
"Heheheh, and who gonna' rescue you, dwarf?"
One of the creatures begins to wrestle with a huge, iron spigot, causing a network of rusty pipes to groan and rattle ominously.
"Bath time!"
--
OOC: 1D/2 rounds until the pit begins to fill, rolled 9 = 5 rounds. :( Evidendly the wizard's plumbing needs some attention.
Can I crawl out of the pit?
If were not in INIT I cast Aid on my DEX. Success! Then I take a 2nd action to cast Entangle where the chains are connected to the wall/vat. Success! It last 1 turn. :-(
Brog smiles, "That slime suits you, let's find out what's inside that ugly casing."
OOC: There is a pipe within reach of your vines, into which you could certainly clamber if the mood took you.
I'm operating under the impression you're planning to use the Entangle spell to create a vine-ladder you can climb to escape the pit, is this correct?
--
IC: A thorny beanstalk erupts from the surface of the slime, entwining around the rusty pipes like some spiked serpent as it rises towards the lip of the pit.
"He's trying to escape!" one ooze-covered bugbear snarls, "Get down there! And you - " he points one dripping finger at the creature still struggling with the slippery faucet, " - get that tap open!"
--
OOC: One bugbear rolls STR to decrease the number of rounds to start filling the pit (95 = failure). The second bugbear begins climbing down the thorny vines (DEX to avoid 1BP damage from thorns, 52 = success). The third is happy enough watching for the time being. End of round one - or did you want to take any further action?
If I need a DEX check to climb up and attack,success! Now for the attack on the closet goo-monster, fail! Silly 38% score. I should have cast Aid on my STR. lol.
At least I'm out of the pit?
EDIT: Considering what a torch will do to the goo....
IC: You take a swing at the bugbear descending the vines as you make your own arduous ascent, but the attacks is foiled by the dense, thorny branches sprouting all around the pair of you. As you reach the lip of the pit, you hear a roar and glance up - just in time to see a second creature swinging a spiked flail at your head!
--
OOC: The bugbear rolls to attack: 10 (success).
Did you want to try and dodge that (-40% multi-action penalty, as you have already rolled to climb & attack this round?)
In regard to the qualities of the slime and its reaction when exposed to naked fire, who can say.... :p
DEX resistance check failed.
Time for INIT?
I'll take 10!
OOC: Bugbear rolls damage with flail (2d10+1+3 STR bonus = 13) = DR 5 = 8 damage (BP 48 > 40).
Yep, time for new INIT checks, may have forgotten you re-roll at the start of every round. Bugbears got 4, so Brog acts first.)
IC: The flail hits you square in the face and several teeth go spinning from your mouth. The bugbear begins to spin the flail around for another attack - but you sense you have the opportunity to act first....
"Meh teeth you bashfard!"
Sword between the teeth attack! Swing and a miss. Again? Miss!
Where's the door? I run. Success.
OOC: My warrior sucks.
OOC: There's a stairwell leading up and out of the basement, it is slippery with green slime. Make a DEX roll (no penalty) to avoid loosing your footing in your haste to escape the bugbears.
Success... but I want to hide up top for a little payback surprise.
IC: The staircase turns back on itself and you are able to pause for breath on a narrow landing. You can hear the bugbears bellowing with rage as they charge up the slippery steps in pursuit. You are in no doubt that a few loose teeth will be the least of your concerns if they manage to catch up with you. Several barrels have been stacked haphazardly against one wall, green slime drips from the base of one, pooling on the floor and down the stairs (which is why they were so treacherous).
--
OOC: We're out of rounds for the time being and you have the drop on the bugears of you decide to act, +20% to reflect their being surprised.
I chop the barrels with my sword and spill on contents on the stairs, then I lite a torch, step back and drop it on top.
Barrels take 21 pts of damage.
DEX check successful.
IC: The barrels splinters apart under the force of your mighty blow and a wave of viscous, green gloop pours down the spiral steps. The leading bugbear scrambles around the final turn in the stairwell just in time to see you dropping the blazing torch. It's eyes boggle in horror as it turns to flee - but the flames are quicker, engulfing the monster in a nimbus of crackling fire. The entire stairwell is blocked by the (green tinted) flames - at least for now - and you can dimly hear the other two bugbears cursing all dwarves from the other side.
"Curses and brittle rock, I should have got a sample from Grim my friend wizard."
What are my exits?
Is the green flame hotter than normal fire.
OOC: From the landing you are on, you have two options: up into the tower or back down - through the wall of green fire - into the basement. The green flames don't generate heat, but they seem to consume fuel at a terrible speed - after only a few moments, all that was left of the unfortunate bugbear was a charred, green skeleton. Although it produces no heat, the burning slime does produce a noxious green smoke that burns your throat/lungs! If you ascend the steps to ground level, you emerge in a circular room at the base of the tower. The large front gate hangs open and the pit trap that you previously fell afoul of has been reset, but you can just about identify the edges of the concealed pit, now that you know where to look. This appears to be a reception area for people visiting/petitioning the wizard, several comfortable sofas are dotted around the room, but everything is covered in a thin layer of mucus-like goo. A spiral staircase in the centre of the room leads further up the tower. The area is slowly filling with smoke from the strange fire in the basement....
Don't go in in the BASEMENT!!!!
(claps hand over mouth)
(returns to eating popcorn)
Sorry..
"I hear the voice of my patron, Submitted by Order!"
lol
If anyone else did want to run a PBP game, I would love to play. I normally avoid spellcasting classes like the plague, but I would really like to play one using the Barebones system! :D
I am game to play in a pbp. Currently running Star Frontiers, and so I am more interested in playing.
I tear a piece of cloth from my pants and wrap it around my head covering my mount then I follow the spiral staircase in the centre of the room, slowly and cautiously.
OOC: The stairs wind around the inside of the tower, all the way to the very top. Their are several landings along the way, from which doors lead off into other areas of the wizard's residence, but these portals are sealed by a hard, translucent crust. The top floor of the tower is clearly the wizard's laboratory. A man wearing the robes of a magician busies himself at a table laden with intricate alchemical devices. His skin is strangely discoloured and his eyes are completely green, putrid slime weeps from them and runs down his sallow cheeks. He does not appear to have noticed you.
Under my breath I cast entangle, "Paralysticus immobilis!" and create a thick entangling vine at the base of his chair then I move forward with my sword to his throat, "You shall answer the crimes committed against the people and the hiring of smelly hobgoblins. Sir."
Casting - critical success! :-)
If I have to sprint to get there, failed.
OOC: Sorry to interject, but the eyes weeping green.... I think he's dead Jim. (I couldn't resist)
OOC: The evil wizard makes a DEX check to escape entanglement. He would have needed a Critical Success, and he failed anyway (82%). You don't need to sprint, he seems happy enough to banter with you as you stalk closer, sword raised.
IC: The foul creature seated before you finally deems fit to acknowledge your presence. He wriggles his arms and legs as though testing the strength of the vines entangling them to the chair, then grins expansively as you approach. A long, green tongue snakes out from between black teeth, dripping slime across the surface of the desk.
"Ah... a visitor perhaps? I get so few visitors these days. Please, please, take a seat - I would offer you refreshments... but I seem quite tied up at the moment. The bottle is right there, if you care to serve yourself."
The wizard nods towards a slime-encrusted cabinet against the wall. His voice is a drowned gurgle, like someone trying to speak around mouthful of mud.
"As for my crimes... do you really understand what it is I'm trying to accomplish here? My experiments with demon toad blood have yielded some very surprising results...."
As an afterthought, he adds: "Oh yes, I completely agree with you about the goblins. They are truly loathsome creatures, but they work hard enough... providing you can explain what you want them to do in big enough words."
(OOC: If you instigate hostilities, we will need to go into rounds. In this eventuality, the wizard rolls 9 on his initiative.)
Stats for the wizard!
SLIME MAGNUS
Rank 03 - Nature: Evil
STR: 45 - - - BP: 30
DEX: 60 - - - DR: 2 (slimy crust)
LOG: 90 - - - INIT: 2
WIL: 70 - - - MOVE: 8
ATTACK: Tongue Lash: 45% (1D+2 - on a Critical Success, target is caught around the throat/wrist, etc)
SPELLS
ENTANGLE: engulfed in foul slime
PROTECTION: surrounded by protective green bubble
SUMMON: Summons Slime Clones
TRANSPORT: Sinks into slime, emerges elsewhere
The vines last for 7 turns, forgot to roll that last turn.
I make another spellcaster check to cause the existing vines to snake around his throat and squeeze, then I thrust my sword into his mouth.
"I hope you have clean towels to clean up the foulness perpetrated against my blade. By the sword of Reanin!"
Attack failed. lol, I've got to get me a melee skill.
INIT 7, my DEX is 62
OOC: Into rounds then! Slime Magnus rolls 44% on his Teleport spell (Critical Success, so we'll treat it as a free action), then 59% (success) to summon 3x level 1 slime clones.
IC: The wizard begins to melt like pudding left in the sun, pooling on the floor around the desk. In this liquid state, he slips out of the vines as easily as water would flow through a sieve. A moment later, he reforms on the far side of the chamber, chanting the arcane words that summonminor slime clones out of the ooze.
Three squat figures that vaguely resemble Brog emerge from the slime coating the walls and floor. The advance onthe real dwarf menacingly....
OOC: Slime Clones initiative: 4
This is so incredibly fun to "watch".
shush!
ok.
(passes a tub of popcorn and a coke to jasales)
Anyone have a Scooby snack?
Ahem.
What is the illumination in the room.
Am I near anything that can be tipped between me and my foes.
The room is illuminated by natural light shining through several narrow windows set into the walls at equal intervals. You could certainly tip the wizard's desk over, though it is still littered with bubbling alchemical equipment. There are several other workbenches around the room and several large, glass cylinders almost as tall as the room itself. It seems to cylinders are occupied, but by what manner of lifeform you are uncertain. Pretty much everything is coated in a think layer of sticky mucus-like slime.