Suggested rules for use:
Each player gets 2 bones at the start of a game session. Halflings receive an additional bone (representing their Luck ability). During game play, a player may cash in a bone for any of the following effects:
During game play, the GM can "throw you a bone" if you do something particularly cool that he didn't expect (or that he thought would never work).
To balance stuff out a bit, the GM should also be given bones to use, one bone per player. He won't get extra bones to spend (nobody is going to "throw him a bone") but the ones he has could be used in the same ways as above. Of course, a spending war could ensue... where the GM and player(s) keep spending bones to do/undo each other for something important.
BareBones Fantasy RPG is not associated with Skaldcrow Games' Bare Bones Multiverse, despite similar names. Check out Glenn's products by clicking here.