After attending AnotherGamingConvention Bill and I picked up some great ideas for the FrontierSpace RPG.
We play tested an encounter using the new core rules on a hex/square mat. We then played out the encounter without the mat. What we found is that game experience was different, there wasn't a "better" or "worse" way. Additionally with the new rules we didn't need to refer to the Player's handbook! This makes for fast play.
Your character gets one action (some actions are free such as shouting, making faces, moving your normal speed, etc). If you take more than one action each action is penalized at -20. For example, I want to shoot out the lights in a room filled with bad guys. I'm hoping to darken the room and generate enough smoke to set off the water sprinkler system so I can get away. Additionally I want to run my fast movement rate to get out of dodge! That's two actions, each is penalized at -20.
Starting characters must carefully choose which actions to take and develop a strategy around those actions. As the characters rank (1) increases he is able to withstand the penalty and take more actions becoming truly epic! This doesn't make him unstoppable of course, just better at shooting, dodging, hitting the close button on the cargo ramp and flipping midair behind some crates for cover.
(1) Rank is a measurement of a character effectiveness at a specific profession.