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Home | Forums | Main Systems | BareBones

Creature Effects

PostDateIcon Mon, 11/12/2012 - 8:30am | PostAuthorIcon ShadowStalker

Concept for Creature Effect = Swarm

I had this idea for managing creature swarms (mine was used as a murder of crows that was inhabited by a spirit):

Stat creature (rats, roaches, etc.) normally in terms of stats and abilities. Swarms are able to split, which allows them an additional attack. Each split does the following:

1. Reduce BP of each swarm by 1/2 from the original total
2. Reduce Damage by -1D for each split
3. Each swarm segment may independently attack a target

Swarm segments can split as many times as GM has BPs to distribute, noting that they become increasingly weak. Follow rounding conventions.

Swarm segments may also recombine into the main swarm, but the BP is only the sum of the remaining BPs after any damage, and damage is reduced by -1D or -2D if damage loss is >50% of BP from swarm's starting value.

The above keeps the math very simple.

‹ Bonus damage for high STR [Mod Idea]Using a "Hits" system instead of BP ›
PostCommentsIcon Login or register  | PostCategoryIcon   | PostTagIcon Tags: BareBones, BareBones Fantasy, creatures, effects
Submitted by Mulsiphix on Mon, 11/12/2012 - 12:17pm.

I like this. I will find an excuse to use it in my next session. Thank You ShadowStalker!

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Submitted by w00t on Mon, 01/07/2013 - 12:32am.

Here's my take on a swarm effect.
Let me know what you think, I've also added a new condition for the game.

Fang bat

PostDateIcon Mon, 01/07/2013 - 12:29am | PostAuthorIcon w00t

Fang Bat
Large bats with a wingspan of 2 feet and a venomous bite

  • Swarm - Once spooked these bats fly in large swarms. The swarm will last for 1D/2 turns. Each turn a swarm attacks characters in its path with no multi-action penalty.
  • Bite - 40%, duration continuous, resist DEX-20 (attack) STR-10 (poison) effect 1D (bypass DR) and poisoned (deluded and weakened).
  • To Many - A successful attack against the swarm kills 1D/2 bats. Area of effect spells like offensive strike or entangle kill 1D bats.
‹ Exploding Bones up Fire Crane ›
PostCategoryIcon Printer-friendly version

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Submitted by OFTHEHILLPEOPLE on Mon, 01/07/2013 - 12:38pm.

I like that. Would that effect nerf area effect spells for mages, or would you provide a bonus +1D for clever mage thinking?

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Submitted by w00t on Mon, 01/07/2013 - 4:50pm.

Are you saying if a caster shot a fireball at the swarm how many would be effected? That's a good question. The idea of "A successful attack against the swarm kills 1D/2 bats." allows the party to kill a few in case specimens, proof, etc. is required.

How about adding this?
Area of effect spells like offensive strike or entangle kill 1D bats.

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Submitted by OFTHEHILLPEOPLE on Mon, 01/07/2013 - 5:26pm.

Ah, yeah, that would work.

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Submitted by Neolithicwolf on Tue, 01/08/2013 - 2:38am.

Or you could give the swarm 'health' and convert the number of bats slain by damage. (I'd make AoE effects do full damage instead of half, since it's kinda the point of them for this). That would also make it a little less random. I could see unlucky players taking ten rounds hacking away at bats. hehehe.

If you kill 1D/2 bats, how many do you have to kill to destroy the swarm?

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Submitted by OFTHEHILLPEOPLE on Tue, 01/08/2013 - 12:13pm.

You'd ultimately be able to destroy them all. If you have a swarm of 10 bats and deal damage to them then roll 1d/2 that's an average of 5.5 so eventually you'd kill them all as a swarm. Are you meaning how many do you have to kill until they're considered individual monsters?

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Submitted by w00t on Tue, 01/08/2013 - 2:35pm.

Hrm... I was thinking this type of swarm would only attack if spooked. You really can't kill them all. Think of entering a bat cave and throwing a rock at the ceiling.

If you want to know how many bats...
Number: D00
Number: d1000

:-)

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