I'm in love with science fiction, and with 80's style of role-playing. Is that a crime? If so, I'm guilty. Does it make me an old relic? I don't think so. I talk to many and hear the same things (and there exists a whole host of projects to revive old game systems all over the web).
So here I am wanting to make a new role-playing game. I feel like the mechanics are mostly worked out - though there still remains a lot of things to still be worked out. I am leaning on inspiration from great games which have special places in my memories of my youth: TSR's Star Frontiers, GDW's Traveller, FASA's Star Trek, and more. But before I publish what we have, I want to consider what exactly I'm hoping to give the gaming community... then make sure I'm delivering it. I want to try to recapture some elements that give me all these great memories... to build a foundation of fun in a genre poorly represented in today's games.
I've spent a great deal of time thinking about it... what exactly makes a game have an 80's feel? So I started listing out what I remember about the games which seems lacking from today's offerings. I narrowed the list of things to three, though this is not meant to be exhaustive:
So here I am ready to make a new science fiction role-playing game. A lot of the mechanics have already been worked out, though they still evolve with each new playtesting. I sincerely hope I can capture some of this old 80's feel in a new genre, while packaging it as a modern game.
So I have a question for you... What are the elements of role-playing games you look back on from the 80's and miss most? Did I hit any marks in my 3-point summary, or am I way off? Let's hear from you?