(copied here from forums)
With the spell templates, how would you create (for example), a spell that allowed you to step through a portal in the air, enabling the pcs to escape? Obviously this is a d&d spell called Dimension Door. Or what about changing form into a bear or some such?
I was wondering how the system handles these types of spells. Spells that do not come under such templates as 'Buff', 'Blast', 'Aid' or 'Bolt', for example.
Regarding transformation into a bear, that can be done with the Transform spell.
The dimension door spell is another issue... We do have the Transport spell. Although it doesn't specifically describe an effect identical to the dimension door spell, it does provide effects like blinking and teleporting.
We were general and flexible with the spells in this core product release. They cover much of what you'd want to do, but not everything. Additional spells will be published in various supplements that keep with this categorical concept. Therefore, simulating every finite spell from D&D is sorta beyond the scope of this magic system. But remember, this is a creative commons product and we not only permit but encourage YOU to produce additional content. Someone making a new spell system with more numerous and specific spells (and a different acquisition method) might be a neat product.
Also - magic items and potions can be made by use of the enchanter skill which have effects not covered by the existing spell list. If you want a caster type character capable of doing all sorts of neat tricks not specifically covered by the known magical spells of the kingdoms, then you get creative and build yourself magical gadgets!
And let's not forget, this game was designed to a strong GM role (like the old days) and house-ruling things can be simple and fun. The GM is there to make sure you enjoy your time in his game. Tell him you have a concept that requires a certain spell and he's likely to create one (or as for suggestions here on the forums).
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Also, shouldn't this be in the BareBones Fantasy forum?
EDIT: Where's the link to Q&A on the main page? Shouldn't it be in the navigation menu to the right?
I don't care to simulate D&D spells. Instead, I made more broad brushstroke spells that were inspired by D&D spells, but which act in unique and specific ways. Thus my Alarm spell.
I've been thinking of using the listed spells as templates, not show them to players, and just asking "what do you want your spell to do?" They would then tell me something like "I want it to make vines grapple my opponent." I would then start with the Entangle spell. It would require vines to be present to cast the spell on, but could also be used to knock the opponent down and even potentially deal 1D damage.
However, if balance is an issue for you (for me it isn't), I'm not sure I would suggest this method.