I need an intelligent race that normally lives in water but that can survive and operate normally on land (at least for a time).
What fits the bill (and won't get a C and D from some lawyer)?
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Atlantian (Blue-skinned water-breathers.)
Amphibian races. (Frog people and the like.)
Water Nymph
Silke
Create one.
On the humanoid animal front Turtles, Something Lungfish or crab or any amphibian based if you like to go that route.
Just take one from F&B and repalce one abillity with "Waterbreathing", reskin the looks and you are good to go.
If you come up with something, maybe throw it in the wiki.
Character Race
New playable character races.
https://dl.dropboxusercontent.com/u/6726829/Tamriel_BBF_.1f.pdf
See the race Argonian in the document above. They are amphibious. They are primarily land dwellers but can breath underwater and swim well. Great for a character race. Modify as you see fit.
jasales, may I throw that pdf in the wiki (Conversions) along with your races (Character Races) ?
I've got a big update on many of the existing documents and a whole bunch more. I'll try and load them all soon. Been on the road for work the past week, just getting back and settled.
I'll package it all on the wiki soon. Promise.
One of my players requester mer in the game we're playing, so I made them shapeshifters. They're merfolk in the water, and look like elves on land.
There's not much more about them except a nifty picture in my campaign document (work in progress.)
Arda Player's Guide
Very cool RNolan this is some good stuff:-)
Agree with Falcon, excellent! I through it in the wiki
How does the "dark and light" thing work in your wold?
Thanks guys!
The dark and light thing is from the game of Microscope we played to create the world. If you aren't familiar with it, Microscope is a collaborative storytelling game.
Some of what you saw in Arden isn't necessarily what I would have come up with all on my own, but one player or another came up with it.
In Microscope, when players develop eras, events and scenes, they categorize them as "light" or "dark" and there's no wrong answer. I don't understand the reasoning behind each choice, but I'm doing my best to make it work out.
So the group threw in airships, floating islands, merfolk, giants, dragons, gods, etc. One player in particular kept putting the focus on centaurs, which boggles my mind, but I'm doing my best to put it into the game.
The advantage to the collaborative world-building approach is the players already have a lot of buy-in into the campaign.
Microscope is an excellent game. A very useful tool indeed for collaborative world building. It is so cool you used it for your campaign world!