Greetings all,
I was working on my own rpg and thought, 'what would this look like in BBF?', so last night and this morning I threw this hit location table together.
Please note that I have not yet had the pleasure of playing BBF at the table, so I have no idea if this is over/under powered, or if it will fit well into the game, but I have read the core book twice – so I think it will. Lol.
I'd appreciate any feedback and/or ideas about things I got wrong or things that would improve the overall option. And if this has been done already, my apologies!
I thought about possibly adding effects that ignored armor/DR, but wasn't sure if that was too much? Any thoughts?
Edit: attached updated table below
Attachment | Size |
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BBF Critical Hit Locations.pdf | 1.09 MB |
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I really like that you get more out of the additional damage roll by giving it meaning like the DEX reduction.
Thanks ShadowStalker, I generally find 'just' getting extra damage not enough for my taste – while it's nice no doubt – so I tried to find logical, and reasonable, effects to be inflicted as well. I can imagine after getting smacked with a critical blow, especially a limb, your trusty DEX is going to suffer!
Agree with ShadowStalker, this is a fine table.
A lot of the conditions are "until healed". How do you adjudicate treating wounds during combat? Normally, if a character can be treated after a fight they can recover 5BP. But who wants to wait until then.
Thank you Mr. Moore, and good point! It's always a gamble starting something just before bedtime. Lol. I'll reread healing, conditions etc. and come up with something more appropriate than 'until healed'. I forgot most enemies probable won't have access to healing spells and potions and such, that’s probably what I was thinking. I'll think and work on this issue, and post updates.
I was asking how you would adjudicate. :) I think it is fine as written and got me thinking how I would rule if a player asked me about treating a wounded comrade during combat.
Of course, its a action and requires some type of ability check. You could use DEX to wrap a wound, or LOG to know about treating wounds. How's this sound?
Ok, I follow now. :) Great suggestion, yes, your example is definitely the direction I’d go. Two ways I could go here.
On one hand I’m thinking 'medical knowledge', but anyone with regular combat experience or training would probably know how to dress a wound (or should). So, use LOG, but if the GM thinks the PC would have the 'know how' while not having a good LOG score, then DEX can be used. I think this may let more cerebral PCs shine too, but not at the expense of others (since I can't imagine too many situations where a GM wouldn't let a PC use DEX).
On the other hand, I can't imagine an adventurer not knowing how to dress a wound, it shouldn't take someone with the schooling of a doctor to do such, so maybe the above is over thinking the issue and over complicating it. Maybe DEX is enough? Thus the following two possibilities:
1. 'During combat, make a successful LOG check – or DEX check per GM approval – to treat a wounded ally restoring 5 BP of damage recently taken. If the ally is suffering a condition that was the result of a recent wound and lasted 'until healed', that condition ends. You can only do this once during an encounter. Additionally the ally can be treated per the Getting Healed guidelines.'
vs
2. 'During combat, make a successful DEX check to treat a wounded ally restoring 5 BP of damage recently taken. If the ally is suffering a condition that was the result of a recent wound and lasted 'until healed', that condition ends. You can only do this once during an encounter. Additionally the ally can be treated per the Getting Healed guidelines.'
And what about self treating wounds? Perhaps thusly:
'During combat, make a successful LOG check – or DEX check per GM approval – to treat your wound restoring 5 BP of damage recently taken. If you are suffering a condition that was the result of a recent wound and lasted 'until healed', that condition ends. You must be able to take the appropriate actions or you cannot heal yourself. You can only do this once during an encounter. Additionally you can be treated per the Getting Healed guidelines.'
Anyone have a preference tween option 1. and 2.? Any thoughts on the self heal option? Love to hear your thoughts!
Edit: My apologies, I forgot to address 'until healed' vs 'for 1D turns'. Perhaps when healing in combat, plug the following into the guideline: 'if the condition ends after a number of turns, the current number of turns remaining is halved, rounded in favor of the character.'.
1. 'During combat, make a successful LOG check – or DEX check per GM approval – to treat a wounded ally restoring 5 BP of damage recently taken. If the ally is suffering a condition that was the result of a recent wound and lasted 'until healed', that condition ends. If the condition ends after a number of turns, the current number of turns remaining is halved, rounded in favor of the character. You can only do this once during an encounter. Additionally the ally can be treated per the Getting Healed guidelines.'
(Posted last night but didn't save)
W.C., we are inspiring each other :)
I created a wiki page for this GM option, you are the author and can modify as desired.
Those are viable options, I like the self-treat idea. After giving this some thought 5BP might be to much during combat, maybe 3BP is more realistic? If we allow 5, and 5 after, that's almost half of what most starting characters have in BP (average STR of 55, 23BP).
Another thought is simply allowing 1BP per action to be treated up to 3 (or 5). So I think I'll amend the optional rule, write in the self-treatment and remove the (obvious rule) from the core book.
DEX vs LOG
My gut reaction is to use DEX. Your character is in the heat of battle and you are trying to work fast, perhaps tearing cloth from your clothes to secure a wound. However I can see using LOG as well to know how to treat a wound.
Is there a doctor in the house?
High Scholar allows you to choose a career path. A player might say he wants to be a physician and gain +10 to scholar checks involving the treatment and care of the wounded. Perhaps the training double the BP healed? How's this?
wow, inspiring indeed! I love what you've come up with – especially the High Scholar Physician. That takes care of my 'cerebral' PCs, I agree with the DEX over LOG, with this option especially. Thanks for 'wikiing' it!
Yes, I like the idea of multiple treatment checks, very clever. Maybe I should change 'until healed' to 'until treated' in the table?
May I add your options to the document as 'other options recommended for use with table'(Ill credit you)?
Really makes the high end scholar more handy to have around.
WC, add away.
Healed is a form of treatment so I think it's OK.
A list of High Scholar career paths would make a nice Decahedron article. :)
Chaosmeister mentioned using the CO Medic skill, you could use that for inspiration as well.
Thanks Larry. Indeed that would be a nice article! I had totally forgot about the High Scholar paths, very nice feature.
I've updated the wiki entry and document.
I have updated the wiki entry. Cleaned up the Consequences column, easier to read and looks better now. I also added a full page version and print friendly versions. Thanks!