After spending the last year (off and on I admit) working on some rules for ruling realms in BBF I found some that were much better than any I’d seen. Just for background: I have had extensive play with Birthright; Adventurer Conqueror King System; Shadow, Sword & Spell: Expert and Several years’ experience with Fields of Blood.
That said, IMO, I think something like An Echo, Resounding (specifically pages 9-48 (it is very wordy)would be a terrific basis for ruling realms in BBF.
Here are the highpoints:
• Can be applied to existing campaigns or beginning campaigns.
• Is flexible enough to work with your particular setting needs
• Allows PCs to keep adventuring and have good reasons too!
• Requires very little book keeping if any (yay!).
• Relates, and responds to PC actions.
• It answers the main questions of any rulership rules: What do I have? What can I do? What can I get?
• Might only take a few pages to explain in d00Lite system
BareBones Fantasy RPG is not associated with Skaldcrow Games' Bare Bones Multiverse, despite similar names. Check out Glenn's products by clicking here.
I'd like to add that such a system would dovetail very nicely with adventure and dungeon creation rules in BBF.
Such a system would also stay out of the way of regular gaming. It would add to it, not dominate it.
I don't own this supplement, however Bill and I were discussing some thoughts on beyond rank 6, specifically a supplement around building and maintaining a stronghold/base of operations. It'd be neat to tie into a ruling-resource supplement as well.
Reminds me of an old proverb spoken by commoners throughout the ruling realms, "And all the player characters, and all the npc's, couldn't put the GM back together again."
Hi mate, I will have to have a look at that game. Maybe something similar to what I did for the Riders hack towns/MC might be adapted/Streamlined for this?
http://dwdstudios.com/node/3640
I played Birthright and loved how it worked as a kingdom simulator, like a mini-game, but found it to interfere with game play (too much to keep track of for a player character). There was a fun DOS-based Birthright computer game that I loved which made all that fun (can't remember the name of it... Gorgon's Alliance? Something like that).
What if kingdom management was made into a minigame sorta like how the Knight Hawks supplement for Star Frontiers was its own mini game with RPG tie-in rules?
I don't care for mini games. I like things that flow with and react to what actions the players take. I like how An Echo, Resounding makes that transparent AND promote adventuring.
I hope you'll consider reading An Echo, Resounding.
I hope you'll consider reading An Echo, Resounding.
I hope you get something out of it (pages 9-48). I see something like this flowing easily out of the type of game you've created in BBF. And I hope to use what you create with my players.
We love this game and we don't want to stop at rank 7! :)