There is a war going on every day. Its soldiers don’t march in lines or report to a large obvious pentagonal building. It is a shadow war where information and bullets hold equal weight, and enemies don’t always wear uniforms. This game is about clandestine Special Forces parachuting behind enemy lines to carry out a discrete mission that no government will claim ever happened. It is about special agents receiving their missions from men and women whose names and identities won’t turn up on any database. It is about mercenaries. It is about spies. It is about secrets, seduction, stealth, deception, assassination, bribery, infiltration, action, and adventure.
Welcome to Covert Ops, a role playing game of espionage and paramilitary adventure. This game takes advantage of the d00Lite system, a fast and simple set of game mechanics created by DwD Studios. Those of you familiar with BareBones Fantasy RPG will find the core mechanics familiar and the learning curve minimal. Those unfamiliar with our fantasy offering will find a game that somehow manages to be comprehensive, lite, and fun all in a tiny 6"x9" package. Everyone is sure to have a fun time.
This purchase includes a lot of material, all for a low price. It's the design philosophy of DwD Studios to bring you quality games at an affordable price, after seeing how other games burden you with having to shell out hundreds of dollars and haul around a dozen or so books. We accomplish that through application of categorical thinking and by leaving much arbitration in the hands of the Game Master, where it belongs.
This book may be small but the game is not. Within these pages you’ll find all you need to create, play, and develop an operative:
GMs OPERATIONS MANUAL
We originally had a much bigger book in mind for the Covert Ops rulebook. Much of it has been reduced, streamlined, or removed entirely as a direct result of play testing. Some of it was just too cool or too difficult to part with; most of that is in the GM's Operations Manual. Covert Ops is a lite role-playing game. Some folks define “lite” differently than we do, but in our opinion page count has at least something to do with it. So that’s why we decided to create this separate book. We hope it helps you become a better Game Master… or entertains you at least. It is packed full of modular optional rules, detailed step-by-step examples, clarifications, GM advice, and even a fun lexicon of espionage terms to help you learn the lingo.
THE USUAL SUSPECTS
This accessory contains thirty illustrated archetypical operatives for use as player characters for one-shot missions or for visiting players, or for use as non-player characters to round out a team or serve as backup personnel. Game Masters can even use them as enemies, contacts, or for any other purpose his devious mind can dream up. Twenty of them represent types of starting-rank operatives commonly found within Command, named with archetype titles. The remaining ten are professional-ranked operatives with some experience behind them with names and background information riddled with inspiring content Game Masters might use to fill in his games. So whatever you need it for… you know you need it! Quick characters instantly available to bolster your player’s or their enemies’ teams.
Rank 1 Archetypes
Rank 3 Professionals
In addition to the three books mentioned above, you'll also receive a bunch of additional stuff in this download:
Plus two great visual references that keep the action fast-paced, preventing GMs from having to slow things down to take or reference notes: