This is a 55-card accessory for the Covert Ops Role Playing Game.
This deck contains 5 each of all conditions which can affect player operatives in the Covert Ops role playing game. If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of the product's books in one, please go here: Core Product. What follows is a description specific to this deck.
Bill's operative was hit by a deathtrap earlier and barely escaped, but is still weakened and slowed by its effects. Stephanie's operative is suffering great fatigue after moving through the jungle all night to get here on time to join the raid. Noah's operative is in tip-top shape, ready for anything, but Hunter's operative is suffering the after-effects of the drugs they fed him while he was held captive. As the team stalks the enemy base corridor, they come upon an area you know is armed with a lethal intruder countermeasure. Each has to make a thief skill check, but who's penalized by which condition?
Sometimes, despite all your best efforts, it's hard to remember who is afflicted with which condition. Sometimes a condition goes away just because you realized you forgot to enforce it. Now there's a simple solution to that problem: Condition Cards.
Whenever an operative suffers from such an affliction, throw one of these cards at him. As it sits there in front of him it serves as a visual reminder of the effect. Additionally, the actual game mechanics of the effect are given right there on the card so that their may be no mistaking its effect.
This deck also makes it easy to arbitrate critical failures. A player rolls doubles and fails and you don't have a good story-based setback to throw at him? Slap a "dazed" card in front of him.
The yellow ones are debilitate, but the red ones take you out of the action completely... another quick way to identify at-a-glance what has happened.
This digital download is a print & play version of the card set. Simply download and print the cards onto Avery Business Cards or the cheaper namebrand alternatives. Print to microperf high gloss cars for best results. Or, if you would like a more durable solution, purchase the print-on-demand card set which comes with 110 cards (5 of each condition) to throw at your unsuspecting player operatives.