The Blast Slinger

• 5 credits
• Blastpistol
     SS, 2EU/Shot, 10m, E:2d10
• Kinetic security suit
     K:DA25
• Spotlight (weapon-mount)
• Watch

Mass 2.5kg
The Bounty Hunter

• Bindercuffs
• Blastpistol
     SS, 2EU/Shot, 10m, E:2d10
• Brass knuckles,
     ROF:3 K:1d5+2
• Watch
• Wristrockets
     SA, 10m, K:3d10

Mass 4.2kg
The Bushman

• Backpack
• Sungoggles
• Survival Rations, 2 days
• Water Slingpack
• Auto Rifle
     SA, 40m, K:2d10+1
     BF, 5/burst, 40m, K:5d10+2
• Knife
     Melee: +5, 5m ROF:3, K:1d10
• Vibroknife
     Melee: +5, ROF:3, 1EU/hit, K:1d10+2

Mass 10.5kg
The Cameraman

• 58 credits
• Handcorder
• Digibook
• Wristcom
• Personal Grooming Kit
• Sungoggles
• Sonic Knife
     Melee +10, ROF:3, 1EU/hit, S:2d10

Mass 5.1kg
The Destroyer
  • Demolitions Kit
  • Monoknife
         Melee +5, ROF:3, 5m, K:2d10
  • Plastic Explosive
Mass 4.2kg
The Diplomat
  • 4 credits
  • Backpack
  • Digibook
  • Electric Staff
         Melee +10, ROF:2, 2EU/hit, K:1d10+Stun or K:1d10+G:2d10
  • First Aid Kit
  • Handcorder
  • Pen-pocket Tool
  • Personal Grooming Kit
  • Survival rations (3 days)
Mass 8.9kg
The Extremist
  • 5 credits
  • Backpack
  • Ballistic vest
  • Fragmentation grenade
         5m, K:8d10
  • Gyrojet pistol
         SA, Payload:10, 1/shot, 20m, K:3d10
  • Watch
Mass 5.2kg
The Field Tech
  • 5 credits
  • Electric glove
         ROF:3, 2EU/hit, G:2d10
  • Entanglement grenade
         5m, K:Entangle
  • Techkit
  • Watch
Mass 6.2kg

The Frontiersman
  • 13 credits
  • Kinetic suit – security
  • Pen-pocket tool
  • Planetary system map (digital)
  • Pocket flask
  • Semiauto pistol
         SA, Payload:10, 20m, K:2d10
  • Sungoggles
  • Tech patch kit
  • Unisolve spray
Mass 6.1kg
The Get-away Pack

• 31 credits
• Axis balls
• Bindercuffs
• Camera
• Electric rod
     Melee +5, ROF:2, Stun or G:2d10
• Grapple pistol
• Industrial adhesive tape
• Knife
     Melee +5, ROF:3, K:1d10
• Plasteel cutter
• Sungoggles
• Torchlight
• Visocom
• Watch

Mass 8.6kg
The Gunslinger

• 2 Semiauto Pistols
     SA, Payload:10, 20m, K:2d10
• Sungoggles
• Visocom

Mass 3.2kg
The Modern Swordsman

• Sonic Knife
     Melee +10, ROF:3, 1EU/hit, S:2d10
• Sonic Sword
     Melee +15, ROF:2, 1EU/hit, S:3d10

Mass 2kg
The Outdoorsman

• 6 credits
• Axe
     Melee +5, ROF:2, 5m, K:1d10+2
• Backpack
• Bow
     SS, 30m, K:1d10+1
• Collapsible pole • Digital compass • First aid kit • Flamestick • Gas filtration mask • Life jacket • Lifebeacon flare • Pen-pocket tool • Quiver of arrows • Rope • Sungoggles • Survival blanket • Survival rations (5 days) • Toxigauge • Vitaminiron pills (5 days) • Water slingpack

Mass 20.7kg
The Para-med
  • Digibook
  • Medkit
  • Watch


Mass 4kg
The Pickpocket
  • 20 credits
  • Blastpistol
         SS, 2EU/Shot, 10m, E:2d10
  • Finger blades
  • Pen-pocket tool
  • Plasteel cutter
  • Thieves' set



Mass 11.8kg
The Pirate

• Monosword
     Melee +10, ROF:2, K:3d10
• Semiauto pistol
     SA, Payload:10, 20m, K:2d10

Mass 3.5kg

The Riverman

• 3 credits
• Backpack
• Digital compass
• Duraraft
• First aid kit
• Semiauto pistol
     SA, Payload:10, 20m, K:2d10
• Sungoggles
• Toxigauge
• Visocom

Mass 7.8kg
The Smuggler

• Smuggling boots
• Knife
     Melee: +5, 5m ROF:3, K:1d10
• Blastpistol
     SS, 2EU/Shot, 10m, E:2d10
• Ballistic vest
• Holster

Mass 5.7kg
The Thrill Junkie

• 11 credits
• Backpack
• Concealed parachute
• Electric glove
     ROF:3, 2EU/hit, G:2d10
• Jumpboots
• Rope
• Sungoggles
• Tripwire spool (50m)
• Wristcom

Mass 7.3kg
The Wealthy Traveler
350 credits, but no starting gear. Buy it in-game.