Whether a character, robot, creature or vehicle, imagine your unit concept and follow these steps:
1. Race or Type - Choose a race for your character or a type for your vehicle or robot. Robotic replicants have the type of the race they are replicating after "robotic". For example, "Robotic Human". Copy the following to your record sheet from the race or type's information.
2. Alterations - Determine the number of genetic alterations, if any. Then identify any robotic components. Then note any ability and/or skill changes or modifiers. See the Alter section for costs and surgery.
3. Abilities - Roll 4D for DEX, LOG, and WIL and add 40. Some scores may be modified by size or magnitude of alterations. The GM may permit players to distribute 140 points, instead, with a min/max of 44/80, or use these set scores: 55, 60, 65 and 70 in any order. Mark each ability on your character sheet with both the full score and half score separated by a divider. (Example: 60/30.)
STR | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
Lift | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 | 275 | 300 | 325 | 350 | 375 |
4. Skills - Choose your skills from the Skills section and note half the listed ability. (Example: Scholar relies on ½ LOG.) You may develop the levels of any number of skills as you progress. For robots, determine the number of functions and what functions the robot may perform based upon the computer's level.
5. Development Points (DP) - Put a "0" as your starting DP. [See Character Development, p.22 in BareBones Fantasy.]
6. Roleplay Elements - Flesh out the details of your character.
7. Derived Stats - Fill out data based upon your abilities, skills and other scores.
BareBones Fantasy RPG is not associated with Skaldcrow Games' Bare Bones Multiverse, despite similar names. Check out Glenn's products by clicking here.