WANDERING HOLE
A wandering hole is a creature of anti-matter. In its expanded form, it resembles a 10'X10' hole running 10' to 50' deep (1/2D X 10'). The creature possesses the capacity to constrict its anti-mass to a 1/4" square. Contracting itself from a 10'X10' square to a 1/4"X1/4" square takes 1/2D turns. Expanding its form back to 10'X10' takes 1 turn. Upon death, a wandering hole returns to its expanded size of 10'X10'.
STR: 70 BP: 55 Rank: 4
DEX: 60 INIT: 4 Nature: Evil
LOG: 30 DR: 0
WIL: 50 MOV: 20 Travel: 20 leagues
Note: The most common tactic used by wandering holes is to constrict themselves to their smallest size, then, as an adventurer walks above, the wandering hole expands, sending the victim plummeting down its depth (see BBF p.33 for falling damage). The wandering hole then compresses itself anew to crush the hapless victim.
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