Sci-Fi Drama cards are used by Player’s to further the adventure's story, provide bonuses to actions or award development points (experience).
At the beginning of the adventure the Referee shuffles the cards. Player’s then select three cards that may or may not be used during the adventure. Note that any unused cards are returned to the deck for the next adventure.
Once the card is used turn it sideways (even cards that indicate they are to be discarded). The card allows a +20 to one action or a +5 to all actions during a round.
View printable cards. (For best print results, select the following in the print dialog box: landscape, no margins, blank header/footer, print size to 75%, and make sure "print background" is selected)
Note about the d00 table generator - As you add the entries to the table you select whether the result should be Very Rare, Rare, Uncommon, Common or Very Common. This weights the table entry, and the die ranges in the first column is worked out appropriately. Of course, the closer you get to 100 entries, the flatter the table gets... I know it's sweet!
NOTE: Converting to d20 for bonus use the following conversion;
d100 | d20 |
+5 | +1 |
+10 | +2 |
+15 | +3 |
+20 | +4 |
+25 | +5 |
d100 | Result |
---|---|
00-02 | 'Tis But a Scratch |
03 | 2nd Chance |
04-06 | Ace Maneuver |
07-08 | Adrenaline! |
09-10 | Aid Another |
11 | Aid from Above |
12-13 | Animal Friend |
14-16 | Avoid Ambush |
17-18 | Barroom Brawl |
19 | Betrayal |
20 | Black Market |
21-22 | Breakdown |
23 | Call in the Cavalry |
24 | Capture! |
25-26 | Connections |
27 | Convincing Lie |
28 | Corporate Involvement |
29 | Cry Havoc! |
30 | Cult Involvement |
31 | Destiny |
32 | Discovery |
33-35 | Dodge |
36 | Double Agent |
37 | Drama! |
38-39 | Fast Getaway |
40-41 | Flurry of Blows |
42 | Full Recovery |
43-44 | Hacker |
45-46 | Heroism |
47 | Hunted |
48 | Insanely Cool Moves |
49 | Kick Ass |
50-51 | Knockbout Blow |
52-53 | Legal Freedom |
54-55 | Lost & Found |
56-57 | Mistaken ID |
58 | Nemesis |
59 | New Lifeforms |
60 | New Locale |
61 | New Plan |
62-64 | Notice Detail |
65-66 | Pin Down |
67-68 | Recovery |
69-71 | Remain Cool |
72 | Robbed |
73 | Robot Malfunction |
74 | Ruins |
75-76 | Scuffle |
77-78 | Second Wind |
79-81 | Soliloquy |
82-83 | Surprise Foe |
84-85 | Survivor |
86-87 | Taunt |
88-89 | Team Tactics |
90-91 | Tech Savvy |
92 | Truth Detecor |
93-94 | Unusual Ally |
95-97 | Weapon Jam! |
98-99 | Weaponry |