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Minor NPCs and Resistance rolls

PostDateIcon Mon, 02/13/2017 - 2:19pm | PostAuthorIcon jasales

So I have a minor NPC:

60% Bandit (longsword, dagger)

3rd level Spellcaster throws Offensive strike at above bandit.

Bandit's resistance roll?
60% - 30% (for spellcaster level)= 30? chance to resist?

Or do you half the 60% off the bat as this is a task roll unrelated to being a bandit and with the further -30% for the 3 levels in spellcaster there would be no chance the bandit could resist?

Other?

Been thinking about all this stuff so much I'm coming back to basic questions.

Does a minor NPC use that one stat for everything? Half it for Ability rolls? I'm just over thinking things?

‹ Bestiary?? Barebones Cyberpunk conversion ›
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Submitted by w00t on Mon, 02/13/2017 - 4:24pm.

Caster level = ability to "aim" the spell

Bandit NPC = assumption he's good at physical stuff but not mental stuff. So, you can assume STR/DEX 60, and I usually use half for LOG/WIL 30.

There is always a 5% chance of automatic success

IMO, if you want your minor npc's to survive against a lvl 3 caster, use more minion's :D

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Submitted by jasales on Tue, 02/14/2017 - 10:34am.

That makes sense. Apply the same logic to all rolls including resistance rolls. Thank you!

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