This page is created for use in my online games as a resource for players.
GENERAL -------------
Critical Success Side Effects
This guideline is used for minor narrative control of the story. When you roll an even critical success, 22, 44, etc. something beneficial happens determined by the player. This benefit may be used on yourself or given to an ally. The GM is the final attributor if such a benefit can be given.
When you roll an odd critical success, 11, 33, etc. something beneficial happens determined by the GM.
SKILLS -------------
2-Weapon Fighting
If you are wielding two 1-handed weapons, you gain a bonus to attacking and physical resistance checks.
Each even-level warrior level (2, 4 and 6)
Cleric Smite
While wielding a specific weapon favored by your deity you may cause 1D +1D per cleric level radiant damage each day. This damage is in addition to the weapons normal damage and will only effect evil creatures. The damage can be distributed into multiple attacks. For instance, at cleric level 2 you have 2D radiant damage and may choose to do normal-weapon plus 1D radiant to a vampire saving 1D for use later that day.
SITUATION -------------
Mounted Combat
Each even warrior level (2, 4 and 6)
COMBAT -------------
Getting Healed in Combat
During combat, make a successful DEX check to treat a wound restoring 1BP of damage recently taken. You may restore up to 3BP during an encounter, each requires a separate DEX check. After a fight use the Getting Healed guidelines on page 27.
High Scholar: Physician
During combat, make a successful scholar check to treat a wound restoring 2BP of damage recently taken. You may restore up to 6BP during an encounter, each requires a separate scholar check. After a fight use the Getting Healed guidelines on page 27.
Bones
Each player gets 2 bones at the start of a game session. Halflings receive an additional bone (representing their Luck ability). During game play, a player may cash in a bone for any of the following effects:
So You Rolled a Critical Failure, or I Rolled a Critical Success
Your Roll
Condition - flip them a condition card and smile
My Roll
Half DR - ouch, your armor is ripped and must be repaired by an armorer.
Bleeding - ut oh, you are bleeding 1BP at the start of your turn until treated.
Watch Your Step - big hit, pushed back damage-total/10 spaces.
BareBones Fantasy RPG is not associated with Skaldcrow Games' Bare Bones Multiverse, despite similar names. Check out Glenn's products by clicking here.