The Hyperspace Messenger is a series of short supplements designed for use with the White Star role-playing game, though it uses simple concepts which can easily be integrated into any OSR-style science fiction game. The goal is to deliver quality supplements exploring a single new concept all within the span of only six-to-twelve pages, though once in a while I go a few pages over. You're welcome :-)
10 Pages, 6”x9”
"Sometimes you don’t want to kill your enemy. Sometimes you just need him to stop attacking you and just go to sleep so you can steal his stuff and leave him naked in the star port’s restroom."
Yes, that's derived from an actual game play quote which sparked the idea for this supplement.
This White Star micro-supplement is designed to provide Referees and players a new type of mechanic that allows non-lethal options. It includes several pieces of new gear which make use of those mechanics. And why not – I threw in some illustrations too.
16 Pages, 6”x9”
All throughout the galaxy lazy people make robots do stuff, especially the dangerous stuff. Politicians find it easier to make robots kill people and break things, because robots won’t have conscientious objections when the politician wants it to do something nasty. Corporations would rather buy a robot for laborious work than deal with galactic worker treatment laws or injury compensation. Heck – a robot doesn’t have to take cigarette breaks or even sleep. It’s honestly a wonder why there are any jobs left for us flesh & blood types in the galaxy at all.
Within these pages are eleven detailed robot “creatures.” Each represents a model of robot your characters might come into contact with during their adventures. From security robots to war bots and just about everything in between, these stat blocks come complete with XP award values and even how much it costs to buy the robot yourself.
20 Pages, 6”x9”
Alien Brutes and Alien Mystics are fine and dandy, but you’re going to want some more aliens to flesh out your galaxy. White Star is a great tool kit, and this is another tool for you to add to that kit!
This supplement provides a step-by-step series of random tables to create new aliens for use by players or Referees. It also includes five pregenerated and illustrated sample aliens created using that very system for you to use in your campaign.
12 Pages, 6”x9”
This supplement provides a simple and familiar system to add areas of expertise to your White Star characters. It is a skill system designed to integrate effortlessly into the existing game, and even provides a new character class and some new equipment dealing with these simple new rules.
Referees looking to add a little more flavor to their players' experience or players wanting to differentiate their mercenary from the other mercenaries in the group may enjoy this system!
20 Pages, 6”x9”
From hover cycles to gyro-copters to a combat mech, this supplement contains fifteen vehicle models for use in your White Star role playing game, along with some lite rules for tactical movement and combat. Your mercenary character is already amazing at what he does. It’s time to let the pilot be amazing at what he does!
As an added bonus, this supplement also includes a lite system for use in buying and selling cargo wherever you go, so you have something more to do with your new vehicles. And haggling prices lets the Aristocrat have more opportunity to shine.
18 Pages, 6”x9”
This supplement contains seventy two implants for use in your white star role-playing game. Got some characters with credits to spare, looking for a way to spend ‘em… look no further!
Organized into two types of implants – bionics and cybernetics – each classified into three implant grades, referees can customize their menu of cybernetic gear to suit their campaign style.
Also included - some lite rules on limiting implants, cyber-sickness, and how implants can get damaged by critical hits from opponents! And this is a neat way to throw powerful enemies at your players without those players being able to loot the bodies after the encounter and become themselves unstoppable.