Human Priest

The people of the kingdoms need your comfort and guidance. To a chosen few you even bring some enlightenment. You know how to take care of yourself in the wilderness traveling form city to city as a wandering holy soul.

Wandering Soul

Background: It got a little to cozy in the regimented lifestyle of your order. When you heard the cry of needy people you left the secure walls of the monetary and began wandering the countryside. Maybe because your god asked you to, or a voice from deep inside called you to a different purpose.

Development: Start with +20 in Cleric and +10 in Scholar. Place your first level in Cleric. Pick a favored weapon, something you will use for a lifetime. You don't necessarily need the warrior skill right away since you can use Smite with your favored weapon. Chose either aid, cleanse or heal as your starting spell, your focus is to help people. Next consider placing levels in Scout, you are a traveler and scouting will help you find game, build shelters and navigate between cities.

WIL and LOG are important, after gaining level 3 in your skills consider boosting these abilities. DEX is also important to defend yourself, your really not out to kill people. You might want to pick up a shield as well. Stay with light armor that allows you to be nimble on your feet.

After obtaining level 6 in Cleric offer your services to cleanse areas in the kingdom from evil magic, undead, etc. Although this leaves your week the price is small compared to the aftereffects.

Character Goals: You heard the call of the need but perhaps you are also searching for something specific, or mysterious. Maybe you are not sure what you seek or what the wandering path will lead you to at the end. Consider choosing Beoth as your patron deity and having the GM weave whispers from him to "find one's way".

Role-Playing Tips
You are quiet, reserved, mostly observing before acting. Maybe you look down on the wealthy who spurn those of lesser-fortune. You help without thinking, without accepting gold, however you have no place to call home or rest your head so a meal and a warm bed come in handy. You give foes a chance to turn their ways, you don't want to kill, but you will if you have to.