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FronteirSpace Vehicle Creation Tool

PostDateIcon Sun, 07/25/2010 - 10:48pm | PostAuthorIcon Larry Moore

One of my many FrontierSpace tasks this week is to create images for the vehicle system that represent different sizes for air, land and water modes of transport. Here are two of my early drawings for the "grouncycle".

Check out the Beta version of the vehicle creation tool.

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FrontierSpace Design Notes: Session 1

PostDateIcon Thu, 06/24/2010 - 1:07am | PostAuthorIcon Larry Moore

I wanted to share some pictures I took of our notes from tonight's design session. Bill and I meet once per week (schedule permitting) to discuss the next steps for the FrontierSpace game. We then assign tasks and have until the next meeting to complete.

Notes1
Referee Material - Character Generation Guidelines»Read more

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Threat level

PostDateIcon Wed, 06/16/2010 - 1:55pm | PostAuthorIcon Larry Moore

Background
The FrontierSpace Referee Handbook provides tools for Referee's that are designed to assist in the creation of star systems, robots, vehicles, creatures and more. (Don't worry, if your not the type that enjoys using tools to create we will be providing supplements that contain lots of goodies.)

Creature Creation
One of the tools in the book is the creature creation rules. This system is designed for Referee’s who want to craft their own creatures, either for the AI setting or their own home-brewed campaign. »Read more

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FrontierSpace Basic Game

PostDateIcon Tue, 06/08/2010 - 9:38pm | PostAuthorIcon Larry Moore

We always intended to make a Basic version of the game that is kid-friendly. Today we were kicking around the idea at lunch. In about 5 minutes we came up with a solution; remove this chapter, that chapter, reduce the gear to this, break down the 27 archetypes into 10 or so and write a new chapter on developing your character. Needful done!

I'm not sure if the game is really that easy to piece together (or apart,heh) or if it's the familiarity of the game. I was very impressed. Once again I tend to over think things but in a matter of minutes we had a framework to build on.

Go team!

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To mini! or not to mini?

PostDateIcon Tue, 06/01/2010 - 11:26am | PostAuthorIcon Larry Moore

After attending AnotherGamingConvention Bill and I picked up some great ideas for the FrontierSpace RPG.

We play tested an encounter using the new core rules on a hex/square mat. We then played out the encounter without the mat. What we found is that game experience was different, there wasn't a "better" or "worse" way. Additionally with the new rules we didn't need to refer to the Player's handbook! This makes for fast play. »Read more

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