Sometimes you need a break from the creation process (or in my case it's been the investigation process working on believable futuristic vehicles) when making a role-playing game. I've been working on Issue 15 of the Star Frontiersman and tinkering with our new d100 tool (more on that later). Today I found a post by Kid Monster and thought I'd test out the new d100 Table tool. Not too shabby!
For those of you who haven't stumbled across it yet, Goblinoid Games has a nifty retro-clone product called Labyrinth Lord. As near as I can tell, it's a game mechanic clone of the old Moldvay/Cook basic Dungeons & Dragons game, allowing character development from level 1 through level 20 all in one book. I was skeptical at first, but once I got my fancy hardcover book in my hands (lulu takes sooooo long to do hardcovers!) I was amazed at the fun I held in my hands.»Read more
Anyone going to Gen Con?
Let's hook up!
I won't have copies of the Issue 1-6 Star Frontiersman so don't ask. ;-) Next year I'll have them at Origins/GenCon/Con on the Cobb and Another Gaming Convention.
I look forward to meeting you. w00t!
Years ago Bill Logan forged Drama Cards for his Star Frontiers Player's. We found them while looking through his collection of games. What a find!
The cards will appear in Star Frontiersman Issue 15 and as a d100 table on this site (I'm working on it as I type this entry).
Here are a few from the deck.
One of my many FrontierSpace tasks this week is to create images for the vehicle system that represent different sizes for air, land and water modes of transport. Here are two of my early drawings for the "grouncycle".
Check out the Beta version of the vehicle creation tool.