So got into Bill's at about eight thirty last night. Talking until midnight on Frontier Space stuff. Then up this morning at six. Bill up at eight and talked until noon--still Frontier Space stuff. Now we have moved on to a conquest board game we are working on. The game will use three control spheres: trade, diplomacy, and military and have a unique--at least we think so--turn phase mechanic. Each sphere will have its own mechanic for determining victory. Still in very early phases but enjoying challenge.
While I know some of our community is not from the USA, I would nonetheless like to wish a Happy 4th to those of us fortunate enough to live here in the United States.
Please friends do not take this as an insult to your home countries if you are not from here. It is not meant in any way to disparage your homes, just celebrate my own.»Read more
There are a lot of poisons in the world, and enemies of agents (and even sometimes the agents themselves) will find missions with uses for them. For simplicity, poisons all work using the following system.»Read more
When the agent selects an agency uniform, the player must choose its appearance. Any type of clothing is permitted, but most people choose a sensible if fashionable business suit. Others choose a trench coat or combat dress fatigues. Some, however, choose a uniform for a cover identity specific to the needs of a mission.»Read more
Although the freeform concept of creating a gadget is still a fun rule in Covert Ops, sometimes players want their agent to have some gadgets without actually having to think them up on their own. An entire supplement could be made which details various types of gadgets, and perhaps someday that will be done. For now, however, SECTOR has standardized on two modular pieces of gadget-gear... the Agency Attaché (covered in another post) and the Agency Wristwatch (covered here).»Read more