As GenCon draws near, I reflect on the year we've had here at DwD Studios since GenCon 2013. That's sort of like a fiscal year for gamers :-)
It has been a busy year full of gaming and fun. Although we had a couple of hiatuses brought on by personal things, as I look over our annual accomplishments I'm filled with a sense of pride that we gave a lot of time, energy, and effort to create some stuff to be proud of.
Accomplishments, in sort of random order:
- GenCon 2013 (as gamers)
- AnCon (as a exhibitors instead of gamers!)
- Con on the Cob (as gamers)»Read more
Have not posted anything other than replies to folks for a while, so thought I would just stream a little consciousness.
--In case you did not notice, there is now a button for submissions on the main masthead on the home page. Send us something.
--It is really impressive how much stuff Bill gets done. He has a huge amount of energy to put into all the different projects we have going on. Let me give you a little rundown on the division of labor here at DwD.»Read more
Do game mechanics and theme have an inexorable tie to one another? Are universal systems less embraced because of this?
We were wondering about the waxing/waning popularity of truly universal systems. HERO system and GURPS come initially to mind, but don't forget the Unisystem, FATE, d20 System, World of Darkness, Palladium, and the many others whose mechanics have been represented in multiple genres. We discuss this as we work on new d00lite offerings such as FrontierSpace and Malevolent Domain... is it doing a disservice to each genre to adhere to a specific mechanical foundation?»Read more
Monctonia has done some of the leg work for us in setting up the opportunity through GenCon for us to play a DwD session either Thursday or Friday night.
Thank you Sonja for taking the lead in that.
Thursday is probably our best night as Bill and I will definitely be done by 9pm. Friday depends on how poorly--I mean well--we do at Caylus.
So let's figure Thursday for sure and Friday as a maybe.»Read more
Just finished up this week's video meeting with Bill and we have a bunch of news for everyone.
Item 1: We will be putting out a new adventure at the end of August. That's right I have just committed us in writing to putting out a new product. We have a backlog of submissions which we are finally getting a handle on--this has been one of my biggest priorities at DwD--and the first will be out at the end of August.»Read more