There are a lot of poisons in the world, and enemies of agents (and even sometimes the agents themselves) will find missions with uses for them. For simplicity, poisons all work using the following system.»Read more
When the agent selects an agency uniform, the player must choose its appearance. Any type of clothing is permitted, but most people choose a sensible if fashionable business suit. Others choose a trench coat or combat dress fatigues. Some, however, choose a uniform for a cover identity specific to the needs of a mission.»Read more
Although the freeform concept of creating a gadget is still a fun rule in Covert Ops, sometimes players want their agent to have some gadgets without actually having to think them up on their own. An entire supplement could be made which details various types of gadgets, and perhaps someday that will be done. For now, however, SECTOR has standardized on two modular pieces of gadget-gear... the Agency Attaché (covered in another post) and the Agency Wristwatch (covered here).»Read more
SECTOR sends agents all over the globe to complete missions. They often carry with them important briefing documents, pictures, cover identity papers, and more. Secrets of this nature can be very portable, but if discovered can result in an agent’s cover being blown or his purpose known by those who shouldn’t. Over the years, SECTOR has recognized the need for a way to secure documents and has created the Agency Attaché.»Read more
Good news. My longest distraction from this site is about to end. In a week and a half I will finally finish my graduate studies. I will have achieved my Master's Degree. That is good, what is better is that I will then have a lot more time to devote to DwD. I am really looking forward to getting some stuff done around here.
And on a different front, my Boy Scout Troop changed the date of their campout freeing me to go to ANCON Which is COOL.»Read more