
A few days ago I posted the front page of the fantasy character sheet. Check it out on our G+ page.
Something I whipped up for Open D6 although it works for any d6 system.

Feel free to use this image for your games.
The bounce diagram can be used for thrown objects, dropped bombs, miss fired spells, etc. Or use it for tech/magic objects such as:
Lighting Ball
Enable this ball and throw it among your enemies. Once it lands tendrils of lighting strike randomly in all directions up to 10 spaces away. »Read more
Today we had a very productive lunch. I had been burning on the inside to make a Mass Combat system for BareBones. After working with Bill over our lunch-hour I'm very pleased to see that creatures and characters in the BareBones Fantasy system SCALE easily into a mass combat system.
Oh ya, I love it when a plan comes together.
Here are some example stat blocks:
(10) Pikemen
Move 2
Offense 8
Range 0
Defense 25»Read more
My task for this month is to clean up /barebones posts on DwD (removing old content, perhaps archiving it to see where I've been!). I've also started a Google Plus page here.
Finally, the PDF version of BareBones should appear on RPGNow this month. :-)
Map included with BareBones Fantasy


In tonight playtest game, Alex drew his character. Perched on Wumbleplort's shoulder is a "Collection Imp". C-Imps are typically hired when you owe gold to the wrong person. They follow the debtor around reminding them of their obligation. Of course... what seems like a good idea, hiring an imp to collect dues seems like A Good Idea always turns out in the imps favor. Somehow.»Read more

[This product is part of the Bare Bones Fantasy Game System]
I finished the front page of the bestiary foldout. Lots of work drawing images, I think it's going to be a great visual reference.


I've sent the Adventure Idea Generation foldout to a number of testers for feedback. It's a light fantasy version of the Adventure Idea Factory and includes a unique Random Dungeon Generation. From the Game Contents page: »Read more
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