This company is devoted to development of new paper & pencil role-playing games. Inspired by fond memories of games such as Top Secret/S.I., Star Frontiers, Gamma World, Marvel Super Heroes, Traveller, and many more... FrontierSpace will be the first in a series of games that all ages will enjoy.
Unhappy with the increasing complexity and rising costs of our favorite hobby, several of us older gamers have risen up and now hold our dice-hands high, declaring “Enough is enough!” Sure, the newer games have amazing artwork and admirable depth of character generation... some of the settings are splendorous in their detail. But if these new games are so great, why do we keep going back to the classics of the 80's? The “retro-clone” movement is strong on the internet, and there must be a root cause. Why do we get frustrated when the first gaming session or two is devoted to character generation, just to create a character with no more depth than the ones we built 20 years ago in 10 minutes of dice-rolling and the rest of the time spent imagining? Why do we look at the shelves of games we have that collectively cost less than the couple core rulebooks of a modern game and sigh in admiration?
Game Design Approach: Our main goal is to produce a simple and modular system, where the core rules are divorced from the setting in a way that anyone can produce a setting book (though a default starting setting, Astra Incognita, is provided). Details are to be thought-provoking but at the same time sketchy enough for you – the player – to fill in all the necessary gaps with your own brand of imagination. Lists of abilities, skills, gear, and other things are to be categorical in their comprehensiveness, not exhaustive and finite. Complexity can be added but must be added in well-tested, very modular optional systems (because gaming tastes and settings may vary). It is our belief that realism and fun can be balanced, and if done properly will result in a great game that we'll look back at twenty years from now and remember as fondly as the old classics.
Imagination is to be given wings and a rocket pack, not told it can't fly.
If you are one of the people of whom I just spoke... raise your dice hand high and join in... help us make this game great!