So you may have noticed that neither Bill nor I have been quite as active on site lately. The reason is simple--not enough time in the day. Bill is currently involved in a big project at work which is requiring a lot of extra time. For myself I am in my final semester of my Master Degree program and have a lot of additional work and projects to accomplish this term. We are still working on other DwD projects but had to prioritize our workload for the Studios so unfortunately have not had as much time for the site.»Read more
For this week's freemapfriday I give you a small dungeon map. It isn't my best work, but rapidly produced Microsoft Word work... but all in all I think it came out pretty well. As usual, free for private or commercial use, attribution appreciated but not required, and please share with us what you've done with the map because it encourages me to keep these exercises up.?
And as usual, a B&W version for the old schoolers out there: here.
Paul Lesack created a great 2-page quick reference accessory for Covert Ops and asked us if we wanted to share it. Obviously, we HAD to share it! For those of you looking for something a little lighter than the GM screen we built for the game, this is the option you're looking for.
And if you still haven't picked up a copy of Covert Ops, what are you waiting for?
This time for our freemapfriday exercise, I offer you a floor plan of a 3-level castle. This castle would have had more to it (stairs, for one!), but I ran out of the 1-hour time allotment I give these experiments I share. Feel free to complete it yourself and share with others!
This file is exceptionally large, because I made it for print on 11x17 paper at 300dpi. As usual, free for private or commercial use, attribution appreciated but not required. Let us know how/if you made use of this, we enjoy the feedback.»Read more
Another attempt at a spaceship design, this one using similar techniques to those used in freemapfriday #10, though this one is a shorter, stockier ship with two levels to the fore section. I made two large cargo holds as well, and adopted a single long spine-like approach to the interior floorplan. Hope someone enjoys it.
And because I was being experimental, I also made two other versions, maybe you'll prefer one of these: